20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with th...
7 WondersThe board game with more awards than any other game on the planet.With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game ...
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to dev...
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches...
Promos from the Aeon's End Legacy campaign, that were not labeled "Kickstarter Exclusive" went into the Buried Secrets expansion. This Expansion provides content for existing Aeon's End games but i...
An expansion for Aeons End that consists of milestones from the Past and Future Kickstarter campaign. It contains:
Treasures:
Portable Furnace
Fossilized Feather
Arachnos' Cobwebs
Indira's Aeth...
Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New A...
“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the b...
Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper, more immersive narrative with branching paths. After each game, players ...
This is the expansion made from stretch goals from the Aeon's End: Legacy of Gravehold Kickstarter campaign.
It is composed of the following market cards:
Gems:Allaying ShellPulsyrium GlobeRainb...
Wave 7 Expansion for Aeon's End content revealed in the Past and Future kickstarter campaign. Includes:
1 New mage mat and deck.
1 Pet Phoenix sideboard and deck.
4 New market cards.
1 New neme...
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each ga...
Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End!
Aeon's End: Past and Future includes two full expedit...
Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, ...
Promos from the "Aeon's End: Outcasts" campaign that were not Kickstarter exclusive went into the "Southern Village" expansion. This expansion includes 1 new nemesis, 2 new mages, new market cards,...
Promos from the Aeon's End: The New Age campaign, that were not labeled "Kickstarter Exclusive" went into The Ancients expansion. This Expansion provides content for existing Aeon's End games.
T...
Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.
The Depths is an expansion for the cooperative deckbuil...
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it.
The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This exp...
Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. After each game, players...
Aeon's End: The Outer Dark is an expansion for the standalone Aeon's End titles that features two new nemeses and two new breach mages, as well as player cards and nemesis cards.
Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify, a cadre of strange survivors emerge from the void i...
A little mandrake root, a bit of raven`s feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that`s what students are for. Welcome to the world of ...
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to un...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '