In Terra Mystica, players govern one of 14 factions seeking to terraform and colonize the landscape in their favor in order to build structures and preserve their race and culture. Upgrade structur...
The Automa Solo Box is an expansion that allows you to play Terra Mystica alone. Play the base game or add one or both of the Fire & Ice and Merchants of the Seas expansions. 10 different Autom...
Fire and ice descend upon Terra Mystica! The traditional factions must brace themselves for their new competitors: Yetis, the masters of power; Ice Maidens, who adore their Temples; Acolytes, whose...
Hoist the mainsail and usher in a new era of trade in Merchants of the Seas, the second expansion for Terra Mystica. Construct a shipyard, set sail, and extend your claim to distant lands. Use the ...
Terra Mystica: Mini Expansion 1 is a promotional mini-expansion released at Spiel 2015, includes the previously released Bonus Card Shipping Value and 4 Town Tiles promos as well as a special lands...
Terra Nova is a simplified version of the globally acclaimed strategy game Terra Mystica. Choose from 10 different factions, each with different abilities. Spread out on the central map as skillful...
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and...
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
Amazonis Planitia - An expanded board with 30 additional hex spaces on Mars, ...
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by in...
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is pl...
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.
Awards are end-of-game scoring that are gra...
Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional g...
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms ...
The first expansion for Terraforming Mars, Hellas & Elysium consists of a double-sided game board representing two new areas of Mars: Hellas, which includes Mars` south polar region, and Elysiu...
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your t...
Terraforming Mars: Small Box expansion has a set of 3D terrain tiles to dress up the game. Included in the box are 24 city tiles, 40 forest tiles, 9 ocean tiles and 14 special tiles (the original e...
Terraforming Mars: Colonies lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations. The ...
Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent re...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new c...
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In ...
The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It c...
In That's Pretty Clever, you must choose your dice well to mark them off in the matching colored area, putting together tricky chain-scoring opportunities, and thereby racking up the points! The di...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '