-
Sealed Product
Singles
Accessories
Take on the role of the great leaders of the past to build your own Ancient City.
Players will take turns spending their gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!
There are 5 types of buildings, each of which provides resources that will help your city evolve from a simple settlement to the largest city in the world.
To place new buildings in your city you will also need a lot of roads. Don’t forget about monuments, which are just as important as the buildings. These will bring you victory points, but claiming one will consume the rest of your gold for the round.
Choose your timing and placement wisely! If your gold runs out, your round is over. Once all players have spent their gold, a new round begins and new buildings and roads will become available.
After 10 rounds or as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'