The third expansion for Onitama, Light and Shadow offers a new way to explore the elegant and simple game of martial tactics by introducing a new type of pawn: the Ninja! Unlike other pawns, the...
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitab...
Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land ...
Paladins of the West Kingdom is set at a turbulent time of West Francia`s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. ...
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and...
One of the landmark GMT games, designed by six-time Charles Roberts award winner Ted Raicer. Drawing on the pioneering We the People design, Paths of Glory became the industry standard for card-dri...
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Now, their authority has collapsed. Rivals both ...
Pendragon is a roleplaying game set in King Arthur's Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory. This i...
2018 New Edition - Pictomania is the drawing game where everybody draws and everybody guesses - all at the same time! Now it`s even better. All the word cards have been revised for this new edition...
SHOUT YOUR DEAL AND TRADE YOUR CARDS TO `CORNER` THE MARKET. BE THE FIRST TO GET ALL THE CARDS OF ONE COMMODITY, SLAP THE `CORNER!` BOARD AND YOU`LL WIN THE HAND. YOU`LL FEEL LIKE A TRADER IN THE P...
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have c...
Embrace the thrill of 17th century Caribbean commerce in this classic economic, push your luck card game with the Port Royal Big Box from Pegasus Spiele! This comprehensive new edition combines the...
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating comm...
Power Grid: Middle East/South Africa is a pair of expansion maps for Power Grid!
• For decades, there has been an abundance of oil in the Middle East. However, in the near future the so-called "...
Players take the roles of CEOs of power companies, each trying to out-produce the others in electricity. Much like Power Grid Deluxe, it includes a two-player version of the game where players play...
Power Grid: The New Power Plants – Set 2 is a complete set of power plant cards for Power Grid offering two variants to play:
in place of the original deck
paired with the original deck (to mak...
The printing press is a remarkable invention that demands exceptional skill to operate with finesse.
In the game Printing Press, your objective is to impeccably fulfill customer orders and bring...
Puerto Rico 1897 takes place the year after Puerto Rico achieved political autonomy and separated itself from the colonial Spanish government. In the game, you take on the role of an independent...
Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize t...
Qwirkle is as simple as matching colors and shapes, but this game also requires tactical maneuvers and well-planned strategy. Earn points by building rows and columns of blocks that share a common ...
This quick-playing dice game will have you on the edge of your seat from beginning to end! In Qwixx, the more numbers you cross off, the more points you score. With no downtime between turns you`ll...
Explore! Settle! Develop! Trade! Consume! Which do you need most? Which of Earth`s former colonies will be most successful at settling the galaxy now that JumpDrive exists? Who will discover the se...
Set in the central years of the Viking Age, players in Raiders of the North Sea are Viking warriors seeking to impress the Chieftain by raiding unsuspecting settlements. They`ll need to assemble a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '