Eldraine is a plane of wonderful chaos and contradictions—your players will be invited to start their own storybook adventure, enveloped in a fantastical fairytale with a twist to break the curse of an endless slumber.
Set Boosters are the best packs to open just for fun, containing gorgeous art cards and the opportunity to explore the set. With a full display, players can explore a varied amount of breathtaking card treatments and build on their existing deck strategies.
Contents: • 30 Wilds of Eldraine Set Boosters • 12 Magic: The Gathering cards per booster • 1-5 Cards of rarity Rare or higher in every pack • 1 Art Card (foil-stamped Signature Art Card replaces the Art Card in 10% of Boosters) • 3-7 Uncommon cards • 3-6 Common cards • 1 Land card (Traditional Foil in 20% of packs, Full-Art Land in 33% of Boosters) • At least 1 special Borderless card of rarity Uncommon or higher • 1 Traditional Foil card • 1 Token/ad card, Helper card, or card from "The List" (a special card from Magic's history or Universes Within card—found in 25% of packs).
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '